Hero Points

''' Each time they attain a new level characters gain 1 Hero Point, which they can retain indefinitely. A character may not have more than 7 Hero Points at any time: '''

1 Hero Point may be spent to:

 * Gain advantage on attack, ability check or save.
 * Impose disadvantage on an enemy save against one your spells or abilities.
 * Impose disadvantage on an enemy attack or ability check used against you.


 * Re-roll the damage of an attack, variable numeric effect of a spell or ability or other effect caused by you. You may choose which of the results to use.
 * Any other affect in-line with these uses, at the GMs discretion.

2 Hero Points may be spent to:

 * Automatically stabilize or prevent Instant Death.
 * Add your proficiency bonus to a roll it wouldn’t normally apply to (so long as the roll does not require being proficient to attempt).
 * Gain 1 free use of an ability that requires a short rest to regain.
 * Any other affect in-line with these uses, at the GMs discretion

3 Hero Points may be spent to:

 * Regain the uses of abilities as though you had taken a short rest. You don’t gain any other benefits of a short rest.
 * Get 1 free use of an ability that requires a long rest to regain.
 * Any other affect in-line with these uses, at the GMs discretion

5 Hero Points may be spent to:

 * Take an additional turn.
 * Regain the uses of abilities as though you had taken a long rest. You don’t gain any other benefits of a long rest.
 * Any other affect in-line with these uses, at the GMs discretion
 * Add 1 additional HD of HP

7 Hero Points be spent to:

 * Add 1 feat or improve an ability score by 1 to max 21